The MineSquish server is proud to introduce a new bi-weekly freebuild challenge!
- Each challenge will have its own theme. Your build has to connect with the theme somehow, but you can be creative.
- The challenge will remain open for two weeks, giving you two weeks to complete your build.
- Each person is only allowed one build, and each build can only have one builder (solo challenge).
- You are only allowed to build in the designated area and NO WHERE ELSE on the map.
- You have to name and sign your build.
- Please be considerate about space, and respect other builds.
For three weeks now, a giant ball of flame has hurtled its way towards the peaceful village of Haven, Serenity. Ever since its first sighting, teams of Serenity Scientists have been working hard to find out just what kind of a threat the meteor presents, and what can be done about it. They built an observatory atop the Portal Tower to study the fiery rock as close as safely possible, and have finally concluded…
… That there is no hope.
For Serenity, at least!
The ‘official’ report from the guys in white coats are that the world has some four weeks left before the meteor impacts, at which point it will render not just Haven, but a huge area surrounding Haven, a flaming inferno of hellish doom, highly unsuitable for living conditions. The presence of fiendish monsters lately leads them to believe that as the meteor draws closer, these occurrences will increase in frequency and intensity, making Haven and Serenity an even more dangerous place to call home.
Fear not, though – the Haven residents, recalling old fairytales of a powerful mystic, demanded that the Haven council send out explorers to track down The Wizard. After weeks of scouring the lands, the wizened man was eventually found, and promised to help. In short order he prepared a spell that would open a portal to another dimension…
Yesterday evening marked the move of our MC servers over to their new Chicago host and their following transference to RAMdisk (less lag, weee!). Something else of notable import happened on the server last night, however – the re-introduction of the Purgatory players back into the main world.
Purgatory was the server for players who were banned from the main world for ‘lesser’ crimes (anyone who, for example, was banned for an excessive amount of griefing would not have had the option of playing on Purgatory). The players were given a second chance to prove themselves on Purgatory – and for most of them, that’s exactly what they did. Of course there were a few bad eggs who ended up banned from Purgatory too, but the rest of them worked hard together to build a friendly and awesome mini-community on the Purgatory server. They rediscovered the values of respect, rules, and friendliness, and forged a strong Minecraft community between themselves.
Because we had to slim down the MineSquish server now that we’re merging MineSquish and Chunk Error onto one machine, we decided to do away with the whole Purgatory server and reintegrate the players back into the main server. They packed their belongings up in the Purgatory Ark, and sailed across the seas to dock last night in a distant corner of Serenity:
Please do your best to welcome them back into the community – and once you find out where they are, pop over and take a look at their builds – they’re pretty darn good! ^.^ You can also see a video that Kongering recorded of the Ark being pasted back into the main world:
In other news, the Server Status page has been updated to reflect the current status of the MineSquish server. You can find it on our MineSquish page menu by hovering over ‘MineSquish Server Info’. Make sure you check it frequently for updates, server bugs, etc.
We were going to hold off on updating the servers to 1.2.5 until after ‘the move’, but since it’s a long weekend, Rusty has decided to have a crack at it this today so that when we get the new server, all he has to worry about is moving and not updating. Right now Rusty’s working on moving the MineSquish whitelist application and Chunk Error application forms over to the new site. When that’s done, he’s going to start updating the servers – so expect some down-time later on today. Use the time wisely by posting on our new forums! \o/
Previously, the MineSquish server (aka the ‘main’ server) and Chunk Error ran on two separate machines, both with 16GB ram, small SSD drives and quad-core processors. On Tuesday (10th April), we’ll be buying one dedicated server of slightly better specs (16GB RAM, a bigger SSD and dual quad-core processors), so both servers now have to fit on one machine (or at least until we’re stinkin’ rich enough to buy another server!). Chunk Error is actually a lighter server setup to run than the MineSquish server, so the MineSquish server will be undergoing some ‘slimming’.
Here’s what you need to know:
- Changes to the Creative World – http://minesquish.indiesquish.com/2012/04/08/minesquish-creative-world/
- After updating to 1.2.5, the museum world will no longer be a part of the server. It WILL be temporarily available for download for anyone who wanted to save the world or any of its builds.
- The Creative world will remain untouched and intact for about two weeks to give players a chance to save any builds they want to keep.
- Pixieville will be removed. IF we find that the server is running light on resources and has some to spare, we’ll re-add it.
- The Nether and End from Serenity will be permanently disabled – the Nether and End of the Exploration world will remain active.
- The main world (Serenity) will stay exactly as it is, with no changes. Hurrah!
For Chunk Error players, we’re hoping that the update will enable us to recall the Merchants from yet another extended leave, to be fully functional and bug-free. Here’s hoping! As always, please check the Known Bugs & Implemented Fixes forum post (new link to the new forums there) for changes.
Have fun, and thank you for your continued patience and support!
We’re streamlining the main MineSquish server a little in order to make it run more smoothly, and cut down on the amount of work the staff need to do in maintaining it. However, we’re still wanting to keep a balance between this, and keeping the place a fun Minecraft server for our community to play on.
The current creative/museum world set up is a LOT of work for the admins – having to constantly clear out the world as well as take the time to move great builds to the museum world. It’s a nice idea in concept, but the execution requires a lot of effort.
When we move the MineSquish server over from MCWB to IndieSquish, we plan the following changes to that setup:
1) The Museum world will be removed. If you want to save anything from the world, we’ll provide the world for download for a limited period of time.
2) The creative freebuild world will remain a fixed-size freebuild world, but will be wiped on an automatic schedule once a week.
3) For players who build awesome stuff that they want to keep, we’re adding access to the wand tool that will allow players to select their build, save it as a schematic with an easy-to-use command, and then download that schematic from their profile page here on the website.
This solution drastically cuts down on the amount of work the admins need to do, cuts down on server resources required because we’re eliminating one world, and at the same time still provides a freebuild world with means for players to save anything they build that they want to keep. We hope it’s a solution you all find agreeable