New Beastsquish.. New Modpack.. New Problems??

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Re: New Beastsquish.. New Modpack.. New Problems??

Postby AMinecraftMaster » Mon Sep 07, 2015 8:04 pm

This looks really helpful! Thanks, Mycroft!
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Wed Sep 09, 2015 10:59 am

I'll be a solar-nuclear type of guy. Don't build to close to me. hehe
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Wed Sep 09, 2015 4:39 pm

'twas a joke 'cause I made a nuclear plant last times and Pixie & Kong was afraid to build near my house ^^

Never got an explosion myself.
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Rararawr » Wed Sep 09, 2015 9:07 pm

I've still never used nuclear power. Wanted to try fusion but was too poor at the time. I mostly stick to solar power once I get it. Magical dragon egg power was pretty useful too.

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Re: New Beastsquish.. New Modpack.. New Problems??

Postby JoshSDH » Thu Sep 10, 2015 3:44 pm

And for those folks that want to play with the turtle coding, Sethbling did a series a while back. I havent watchd them all, but knowing his videos - its probably pretty good across the board. Only 4 videos, here is the first: https://www.youtube.com/watch?v=DSsx4VSe-Uk

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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Fri Sep 11, 2015 4:51 am

I usually play with 4 mining turtles around an ender chest, another enderchest connected to my AE system.

Beggining with a small area is good, as you'll have to learn how much energy the turtle needs to excavate a certain size of terrain.

The progress that MinecraftGeek70 is planning to do is exactly what I'm usually doing. one turtle, 8*8 area, more and more turtles... until I unlock something.... else. won't say more for now, but fear the "TEM" and don't stand on its path
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Fauxx » Sat Sep 12, 2015 2:25 pm

I'll just be in the corner with my turtles, summoning demons.
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Sat Sep 12, 2015 2:53 pm

and I have a more efficient program than the "Excavate" one. ;)
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby AMinecraftMaster » Sat Sep 12, 2015 4:59 pm

I'll just be in the corner with my turtles, summoning demons.
Sacrificing turtles to summon demons? Or summoning turtle demons? Or both?
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby james9837 » Sat Sep 12, 2015 6:47 pm

Draconic Chest? Wow that's huge.

Similar experiences on a test world... diamonds were quite plentiful. By the time I found the right stuff for 1 turtle, I ended up having enough for 2-3 with a diamond pickaxe of my own also. RR3 Resource Generation Info: http://www.resonant-rise.com/topic/5625 ... th-charts/

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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Jadelf » Sat Sep 12, 2015 7:39 pm

Nice! Maybe I can actually get something accomplished this time around! :D
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Jadelf » Sat Sep 12, 2015 10:57 pm

I'm sure I'll run some turtles to gather stuff so I can get a good supply, but I like to go mining manually, as well, so I can explore and see what's around the area! I usually find it pretty relaxing....usually......falling in lava can ruin that pretty quickly! :lol:
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Mon Sep 14, 2015 9:13 am

Yep, using also OreQuarry, with a few tweaks and some automatic recharge stations at the base.
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Tue Sep 15, 2015 8:14 am

Nice touch the ladders, never tought of that.

...

I use water. And my special power : Drowning because I missed the way up.
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Tue Sep 15, 2015 9:25 am

hehe. That's why I'll build very quickly a modular powersuit.
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby james9837 » Tue Sep 15, 2015 1:33 pm

placeDown() to put a ladder? Nice. I hadn't thought of that... was wondering how to get that to work.

Can the turtles place and/or write on signs? either with just computercraft or with any add-ons (there's a peripheral one that comes to mind)?

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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Rararawr » Tue Sep 15, 2015 7:17 pm

Theres powersuits? I thought I checked before and didn't see it. I'd say this changed my plan but I have no plan besides max out my tools then do other things

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Re: New Beastsquish.. New Modpack.. New Problems??

Postby james9837 » Tue Sep 15, 2015 11:47 pm

Thanks for the info. Guess I won't be able to have messenger turtles after all :(

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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Jadelf » Wed Sep 16, 2015 2:29 am

Thanks for the info. Guess I won't be able to have messenger turtles after all :(
Oh well....I guess you'll have to write those signs manually letting me know that you were the one who dropped all of his resources off at my base for me to use! ;) :lol:
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Re: New Beastsquish.. New Modpack.. New Problems??

Postby Molybdene » Wed Sep 16, 2015 7:46 am

List will be available today (yay)
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